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With a BS in Interdisciplinary Engineering and an MFA in Themed Entertainment Design, I design spatial experiences and interactive exhibits grounded in systems thinking, fabrication-aware design, and narrative logic. My work moves from concept through construction documentation, spanning physical museum installations, digital prototypes, and the production infrastructure that connects both.

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Savannah Service Museum

Narrative-Driven Spatial Exhibit

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Society of Storykeepers

MFA Thesis: Physical & Digital Museum Experience

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MoA Kart

Multiplayer Exhibit System

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Thurgood Marshall Museum

Narrative-Driven Spatial Exhibit

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Beach Institute

Historic Site Revitalization

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The Cursed Bear

Spatial VR Experience

Experience

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Engineering (BS)

Themed Entertainment Design (MFA)

Spatial Design Lead

Fabrication Engineering & Tech Lead (NDA)

Interactive Exhibit Design Intern

Game Designer

Project Manager

Core Practices

Experience Design

Shaping how guests move, choose, and engage

  • Guest Journey Mapping

  • Role-Based Design

  • Interpretive Planning

  • Narrative Framing

Systems and Interaction

Building systems that make experiences respond

  • Unity

  • Multiplayer Logic

  • Interaction Modeling

  • Real-Time Feedback Systems

Spatial and
Buildable Design

Transforming ideas into a physical, tangible form

  • Rhino, Revit, and SketchUp

  • Layout Planning

  • Fabrication-Aware Design

  • Accessibility and Maintenance Considerations

Leadership and Collaboration

Aligning creative vision with real-world production

  • Cross-Disciplinary Coordination

  • Client Communication

  • Team Leadership

  • Iterative Development

Let's Build Something

Currently open to full-time roles in exhibition and themed entertainment design.

© 2026 by Jared Yost

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